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Someone in this century steals my timeship and launches it. You try to stop me, disabling my weapon which causes me to crash-land back here in the twentieth century. Debris from Voyager's hull is found in evidence. Oh, how can I make you understand, huh? A is an explosion in the twenty-ninth century. In Cause and Effect the Enterprise simply repeated the events leading to its destruction without a designated cause for being returned to a starting point such as in this example:Ĭaptain Braxton: A leads to B leads to C leads to A. By definition, a causality loop should have an effect caused by the last event that returns them to the first event. I would like for there to be a distinguishable difference between a simple Time Loop and a Temporal Causality Loop. – The preceding unsigned comment was added by 72.139.2.213 ( talk). That is what he said, but it's a heck of a catch that catch-22. If the description over at Moebius is correct, the fact that it is described as "a loop from which there is no escape", while the Enterprise-D crew did escape from their time loop, seems to justify this split. From Andoria with Love 02:45, (UTC) I think this should further be merged with 'The Theory of the Moebius' as described by Worf in " Time Squared", there is nothing to justify that these are separate phenomena. Pretty sure this is the same topic as causality loop. could this be a more general page on loops regardless of what generates them i wonder? - Pseudohuman 05:34, J(UTC) Merge The Future Tense event seems to be a temporal loop in nature as well. it seems silly if it redirects to a bgnote of a canonical item. I moved the Q2 event to the canon part as temporal loop redirects to this page. Angry Future Romulan 14:52, Septem(UTC) Kirk, which in itself was compared to a Vulcan funeral dirge. He described it as "almost as monotonous as drone boy's essay" on James T. ( ENT: " Future Tense") Upon his arrival aboard USS Voyager, Q, Junior trapped Captain Janeway's crew in a temporal loop, forcing them keep experiencing the same thirty seconds over and over.
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When the ship's power was restored, a temporal casuality loop was created in Enterprise's launch bay due to the temporal radiation emitted from the pod. I'll post the info here for any future discussion: In 2152, NX-01 Enterprise encountered a small 31st century time ship. Where's a dekyon field when I need one? - Angry Future Romulan 02:06, Aug(UTC) Well, its been a while and I've heard no objections, so I'm going to remove all non-"Cause and Effect" info, and relegate them to a bgnote. Josiah Rowe 21:30, Aug(UTC) Dude, you just blew my mind. Any objections? - Angry Future Romulan 20:05, Aug(UTC) What you don't realize is that you've been responding to that comment and making that edit over and over again for four years, but it keeps getting reset.
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Although I believe Shran's note is about four years old, I would like to second it and propose that all non-Cause and Effect info be moved to a bg note, as they might be different phenomena. Perhaps this info should be made a background note? – The preceding unsigned comment was added by Shran ( talk The reason they were experiencing the "repeat" effect was due to exposure to temporal radiation (again, if I remember correctly). When the ships power was restored, the temporal causality loop was created in Enterprise's Launch bay ( ENT: " Future Tense")Īlthough it seems to be the same principle, I don't recall the effect which Archer and Trip are going through in "Future Tense" ever being called a causality loop. Future Tense In 2152 Enterprise NX-01 Encountered a small temporal ship.
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