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Temporal causality loop
Temporal causality loop







temporal causality loop

Someone in this century steals my timeship and launches it. You try to stop me, disabling my weapon which causes me to crash-land back here in the twentieth century. Debris from Voyager's hull is found in evidence. Oh, how can I make you understand, huh? A is an explosion in the twenty-ninth century. In Cause and Effect the Enterprise simply repeated the events leading to its destruction without a designated cause for being returned to a starting point such as in this example:Ĭaptain Braxton: A leads to B leads to C leads to A. By definition, a causality loop should have an effect caused by the last event that returns them to the first event. I would like for there to be a distinguishable difference between a simple Time Loop and a Temporal Causality Loop. – The preceding unsigned comment was added by 72.139.2.213 ( talk). That is what he said, but it's a heck of a catch that catch-22. If the description over at Moebius is correct, the fact that it is described as "a loop from which there is no escape", while the Enterprise-D crew did escape from their time loop, seems to justify this split. From Andoria with Love 02:45, (UTC) I think this should further be merged with 'The Theory of the Moebius' as described by Worf in " Time Squared", there is nothing to justify that these are separate phenomena. Pretty sure this is the same topic as causality loop. could this be a more general page on loops regardless of what generates them i wonder? - Pseudohuman 05:34, J(UTC) Merge The Future Tense event seems to be a temporal loop in nature as well. it seems silly if it redirects to a bgnote of a canonical item. I moved the Q2 event to the canon part as temporal loop redirects to this page. Angry Future Romulan 14:52, Septem(UTC) Kirk, which in itself was compared to a Vulcan funeral dirge. He described it as "almost as monotonous as drone boy's essay" on James T. ( ENT: " Future Tense") Upon his arrival aboard USS Voyager, Q, Junior trapped Captain Janeway's crew in a temporal loop, forcing them keep experiencing the same thirty seconds over and over.

temporal causality loop

When the ship's power was restored, a temporal casuality loop was created in Enterprise's launch bay due to the temporal radiation emitted from the pod. I'll post the info here for any future discussion: In 2152, NX-01 Enterprise encountered a small 31st century time ship. Where's a dekyon field when I need one? - Angry Future Romulan 02:06, Aug(UTC) Well, its been a while and I've heard no objections, so I'm going to remove all non-"Cause and Effect" info, and relegate them to a bgnote. Josiah Rowe 21:30, Aug(UTC) Dude, you just blew my mind. Any objections? - Angry Future Romulan 20:05, Aug(UTC) What you don't realize is that you've been responding to that comment and making that edit over and over again for four years, but it keeps getting reset.

temporal causality loop

Although I believe Shran's note is about four years old, I would like to second it and propose that all non-Cause and Effect info be moved to a bg note, as they might be different phenomena. Perhaps this info should be made a background note? – The preceding unsigned comment was added by Shran ( talk The reason they were experiencing the "repeat" effect was due to exposure to temporal radiation (again, if I remember correctly). When the ships power was restored, the temporal causality loop was created in Enterprise's Launch bay ( ENT: " Future Tense")Īlthough it seems to be the same principle, I don't recall the effect which Archer and Trip are going through in "Future Tense" ever being called a causality loop. Future Tense In 2152 Enterprise NX-01 Encountered a small temporal ship.









Temporal causality loop